Latham, G., Brock, T., 2019.
Failure in videogames: similarities and differences to textile craft
Output Type: | Conference paper |
Presented at: | 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix |
Publication: | DiGRA '19 - proceedings of the 2019 DiGRA international conference: game, play and the emerging ludo-mix |
Venue: | Kyoto, Japan |
Publisher: | Digital Games Research Association (DiGRA), Tampere |
Dates: | 6/8/2019 - 10/8/2019 |
ISBN/ISSN: | 2342-9666 |
URL: | www.digra.org/digital-library/publications/failure-in-videogames-similarities-and-differences-to-textile-craft |
Pagination: | 3 |
This paper applies Juul's (2013) account of failure in videogames to an analysis of hand knitting to argue that there are similarities and differences between videogame play and textile craft practice, specifically through a case study of Unravel (Coldwood Interactive 2016) and Unravel Two (Coldwood Interactive 2018).