Khalid, M.F.M., Kameyama, W., 2010.
Real-life classroom scenario of m-learning improvements using features of Massive Multiplay Online Games and Instructional Design
Output Type: | Journal article |
Publication: | International Journal of Advanced Media and Communication |
ISBN/ISSN: | 1462-4613 |
Volume/Issue: | 4 (3) |
Pagination: | pp. 203-218 |
We have developed a prototype system of integrating immersive elements from Massive Multiplayer Online Games (MMOG) and systematic principles of Instructional Design (ID) Methodology into Mobile learning (m-learning), in order to counter m-learning's preceding problems of low motivational level towards learning and weak standards to deliver the learning environment. Experiments were conducted on the prototype system with volunteered students to produce notable results for further analysis. This paper reports on the comparison of academic test results obtained between an existing m-learning system and our developed proposed system, conducted in a real-life classroom scenario. Copyright © 2010 Inderscience Enterprises Ltd.