Aroni, G., 2022.
A semiotic framework for the analysis of virtual architecture in digital games
Output Type: | Conference paper |
Publication: | Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality: 14th International Conference |
Publisher: | Springer International Publishing, Cham |
Dates: | 26/6/2022 - 1/7/2022 |
ISBN/ISSN: | 0302-9743 |
URL: | dx.doi.org/10.1007/978-3-031-06047-2_34 |
Volume/Issue: | 2 (13312) |
Pagination: | pp. 459-467 |
This paper proposes a semiotic framework for the analysis of architecture in digital games that combines the theory of Umberto Eco of denotation and connotation in architecture with the concept of "anticipatory play" devised by Brian Upton. Virtual architecture is a central signifier in digital games, and its design heavily influences the gameplay as well as the narrative. In 3D games players interact with virtual environments that closely resemble our real architecture, and as such many of the tools we use to analyse real architecture can be successfully applied to virtual architecture as well. Through a series of examples this paper will illustrate how architectural signs in games communicate to players and how they can be used to enhance gameplay, narration, and immersion.