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Professor Carlo Harvey

Research Professor

Research

Journal Articles

Kargar, S.M., Yordanov, B., Harvey, C., Asadipour, A., 2024. 'Emerging Trends in Realistic Robotic Simulations: A Comprehensive Systematic Literature Review', IEEE Access, 12, 23.

Hind, D., Harvey, C., 2024. 'Using a NEAT approach with curriculums for dynamic content generation in video games', Personal and Ubiquitous Computing, 28 (3-4), 12.

Randall, M., Harvey, C., Williams, I., 2023. 'Correlation as a measure for alignment and similarity of human motions', Computer Animation and Virtual Worlds, 34 (3-4).

Randall, M., Harvey, C., Williams, I., 2023. 'Online alignment of human motion using forward plotting-dynamic time warping', Computer Animation and Virtual Worlds, 34 (3-4).

Harvey, C., Selmanovic, E., O'Connor, J., Chahin, M., 2021. 'A comparison between expert and beginner learning for motor skill development in a virtual reality serious game', Visual Computer, 37 (1), pp. 3-17.

Matulis, M., Harvey, C., 2021. 'A robot arm digital twin utilising reinforcement learning', Computers and Graphics, 95, 8.

Selmanovic, E., Rizvic, S., Harvey, C., Boskovic, D., Hulusic, V., Chahin, M., Sljivo, S., 2020. 'Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality', Journal on Computing and Cultural Heritage, 13 (2).

Doukakis, E., Debattista, K., Bashford-Rogers, T., Dhokia, A., Asadipour, A., Chalmers, A., Harvey, C., 2019. 'Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments', IEEE Transactions on Visualization and Computer Graphics, 25 (5), pp. 1865-1875.

Doukakis, E., Debattista, K., Harvey, C., Bashford-Rogers, T., Chalmers, A., 2018. 'Audiovisual resource allocation for bimodal virtual environments', Computer Graphics Forum, 37 (1), pp. 172-183.

Barnett, L., Harvey, C., Gatzidis, C., 2018. 'First Time User Experiences in mobile games: An evaluation of usability', Entertainment Computing, 27, pp. 82-88.

Harvey, C., Bashford-Rogers, T., Debattista, K., Doukakis, E., Chalmers, A., 2018. 'Olfaction and selective rendering', Computer Graphics Forum, 37 (1), pp. 350-362.

Debattista, K., Bashford-Rogers, T., Harvey, C., Waterfield, B., Chalmers, A., 2018. 'Subjective evaluation of high-fidelity virtual environments for driving simulations', IEEE Transactions on Human-Machine Systems, 48 (1), pp. 30-40.

Harvey, C., Debattista, K., Bashford-Rogers, T., Chalmers, A., 2017. 'Multi-Modal Perception for Selective Rendering', Computer Graphics Forum, 36 (1), pp. 172-183.

Hulusic, V., Harvey, C., Debattista, K., Tsingos, N., Walker, S., Howard, D., Chalmers, A., 2012. 'Acoustic rendering and auditory-visual cross-modal perception and interaction', Computer Graphics Forum, 31 (1), pp. 102-131.

Conference Papers

Sun, Y., Wang, H., Satilmis, P., Pourshahrokh, N., Harvey, C., Asadipour, A., 2023. 'Predicting the Light Spectrum of Virtual Reality Scenarios for Non-Image-Forming Visual Evaluation', in Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023, pp. 791-792.

Hind, D., Harvey, C., 2022. 'A NEAT Approach to Wave Generation in Tower Defense Games', in 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies, IMET 2022 - Proceedings.

Colombo, M., Dolhasz, A., Hockman, J., Harvey, C., 2022. 'Acoustic rendering based on geometry reduction and acoustic material classification', 2022 IEEE Conference on Games (CoG), Beijing, China, 21/8/2022 - 24/8/2022, in 2022 IEEE Conference on Games (CoG).

Colombo, M., Satilmis, P., Davies, R., Yordanov, B., Williams, I., Harvey, C., 2022. 'Object Detection Systems Informing Users of Guardian Space Dangers Through Haptic Displays', in 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies, IMET 2022 - Proceedings.

Dolhasz, A., Harvey, C., Williams, I., 2022. 'Perceptually-Informed No-Reference Image Harmonisation', 27/2/2020 - 29/2/2020, in Computer Vision, Imaging and Computer Graphics Theory and Applications: 15th International Joint Conference, VISIGRAPP 2020 Valletta, Malta, February 27-29, 2020, Revised Selected Papers, 19.

Colombo, M., Dolhasz, A., Harvey, C., 2021. 'A Texture Superpixel Approach to Semantic Material Classification for Acoustic Geometry Tagging', in Conference on Human Factors in Computing Systems - Proceedings.

Colombo, M., Dolhasz, A., Hockman, J., Harvey, C., 2021. 'Psychometric mapping of audio features to perceived physical characteristics of virtual objects', 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, 17/8/2021 - 20/8/2021, in 2021 IEEE Conference on Games (CoG).

Colombo, M., Dolhasz, A., Harvey, C., 2020. 'A Computer Vision Inspired Automatic Acoustic Material Tagging System for Virtual Environments', in IEEE Conference on Computatonal Intelligence and Games, CIG, 2020-August, pp. 736-739.

Dolhasz, A., Harvey, C., Williams, I., 2020. 'Learning to observe: Approximating human perceptual thresholds for detection of suprathreshold image transformations', in Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, pp. 4796-4806.

Dolhasz, A., Harvey, C., Williams, I., 2020. 'Towards unsupervised image harmonisation', in VISIGRAPP 2020 - Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 5, pp. 574-581.

Harvey, C., Selmanovic, E., O'Connor, J., Chahin, M., 2018. 'Validity of virtual reality training for motor skill development in a serious game', in 2018 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018 - Proceedings.

Selmanovic, E., Rizvic, S., Harvey, C., Bokovic, D., Hulusic, V., Chahin, M., Ljivo, S., 2018. 'VR Video storytelling for intangible cultural heritage preservation', in GCH 2018 - Eurographics Workshop on Graphics and Cultural Heritage, pp. 57-66.

Barnett, L., Gatzidis, C., Harvey, C., 2017. 'An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10345 LNCS, pp. 303-306.

Dong, Y., Webb, M., Harvey, C., Debattista, K., Chalmers, A., 2017. 'Multisensory virtual experience of tanning in medieval coventry', in GCH 2017 - Eurographics Workshop on Graphics and Cultural Heritage, pp. 93-97.

Dhokia, A., Doukakis, E., Asadipour, A., Harvey, C., Bashford-Rogers, T., Debattista, K., Waterfield, B., Chalmers, A., 2016. 'A calibrated olfactory display for high fidelity virtual environments', in Computer Graphics and Visual Computing, CGVC 2016 - Eurographics UK Chapter Proceedings, pp. 113-120.

Bradley, T., Debattista, K., Bashford-Rogers, T., Harvey, C., Doukakis, E., Chalmers, A., 2016. 'Selective brdfs for high fidelity rendering', in Computer Graphics and Visual Computing, CGVC 2016 - Eurographics UK Chapter Proceedings, pp. 57-64.

Bashford-Rogers, T., Debattista, K., Harvey, C., Chalmers, A., 2011. 'Approximate visibility grids for interactive indirect illumination', in Proceedings - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011, pp. 55-62.

Harvey, C., Bashford-Rogers, T.E.W., Debattista, K., Chalmers, A., 2011. 'Visual saliency for smell impulses and application to selective rendering', in Theory and Practice of Computer Graphics 2011, TPCG 2011 - Eurographics UK Chapter Proceedings, pp. 73-80.

Harvey, C., Walker, S., Bashford-Rogers, T., Debattista, K., Chalmers, A., 2010. 'The effect of discretised and fully converged spatialised sound on directional attention and distraction', in Theory and Practice of Computer Graphics 2010, TPCG 2010 - Eurographics UK Chapter Proceedings, pp. 191-198.